add 3D Room
parent
ac65f8fd5d
commit
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This is the Index Page
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title></title>
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</head>
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<body>
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<div id="root"></div>
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<div id="container"></div>
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<script type="module">
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import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.121.1/build/three.module.js';
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import {
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OrbitControls
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} from 'https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/controls/OrbitControls.js';
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import {
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GLTFLoader
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} from 'https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/loaders/GLTFLoader.js';
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import {
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RGBELoader
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} from 'https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/loaders/RGBELoader.js';
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let container;
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let camera, scene, renderer;
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let controls;
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const clock = new THREE.Clock();
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var envMap;
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init();
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animate();
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function init() {
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container = document.getElementById('container');
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//
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scene = new THREE.Scene();
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console.log(scene)
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//
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renderer = new THREE.WebGLRenderer({
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alpha: true,
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antialias: true
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.xr.enabled = true;
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renderer.localClippingEnabled = true;
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renderer.physicallyCorrectLights = true;
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.toneMappingExposure = 0.7;
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container.appendChild(renderer.domElement);
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var pmremGenerator = new THREE.PMREMGenerator(renderer);
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pmremGenerator.compileEquirectangularShader();
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camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.01, 20000);
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camera.position.set(0, 0, 10);
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//
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new RGBELoader()
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.setDataType(THREE.UnsignedByteType)
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.setPath('../')
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.load("resources/views/template/minimal-theme/files/photo_studio_01_1k.hdr", function (texture2) {
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envMap = pmremGenerator.fromEquirectangular(texture2).texture;
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scene.environment = envMap;
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texture2.dispose();
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pmremGenerator.dispose();
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});
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//
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const loader = new GLTFLoader();
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loader.setPath('../');
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loader.load('resources/views/template/minimal-theme/files/room5.glb', function (gltf) {
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gltf.scene.traverse(function (child) {
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if (child.material) {
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if (child.name == "Object_6") {
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child.material.map.wrapS = THREE.RepeatWrapping;
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child.material.map.wrapT = THREE.RepeatWrapping;
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child.material.map.repeat.x = 10;
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child.material.map.repeat.y = 10;
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}
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}
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});
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scene.add(gltf.scene);
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});
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//
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const loader2 = new GLTFLoader();
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loader2.setPath('../');
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loader2.load('resources/views/template/minimal-theme/files/car.glb', function (gltf) {
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gltf.scene.scale.set(30, 30, 30);
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gltf.scene.position.set(10, 0, 12);
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var bb = new THREE.Box3()
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bb.setFromObject(gltf.scene);
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bb.center(controls.target);
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scene.add(gltf.scene);
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});
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//
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controls = new OrbitControls(camera, renderer.domElement);
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controls.maxPolarAngle = Math.PI * 0.495;
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controls.target.set(11, 5, 12);
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controls.minDistance = 0.5;
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controls.maxDistance = 14;
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controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
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controls.dampingFactor = 0.05;
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controls.update();
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//
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window.addEventListener('resize', onWindowResize);
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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function animate() {
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renderer.setAnimationLoop(render);
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}
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function render(timestamp, frame) {
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renderer.render(scene, camera);
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controls.update();
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}
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</script>
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</body>
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</html>
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@ -4,20 +4,13 @@
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@include('template.'.config('settings.template').'.content.includes.meta')
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@include('template.'.config('settings.template').'.content.includes.css')
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@include('template.'.config('settings.template').'.content.includes.integrations')
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@yield('head')
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</head>
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<body>
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@yield('content')
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@include('template.'.config('settings.template').'.content.includes.footer')
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@include('template.'.config('settings.template').'.content.includes.scripts')
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@yield('scripts')
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@yield('end_scripts')
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</body>
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</html>
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