minimal-theme/content/index.blade.php

136 lines
4.0 KiB
PHP

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title></title>
</head>
<body>
<div id="root"></div>
<div id="container"></div>
<script type="module">
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.121.1/build/three.module.js';
import {
OrbitControls
} from 'https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/controls/OrbitControls.js';
import {
GLTFLoader
} from 'https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/loaders/GLTFLoader.js';
import {
RGBELoader
} from 'https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/loaders/RGBELoader.js';
let container;
let camera, scene, renderer;
let controls;
const clock = new THREE.Clock();
var envMap;
init();
animate();
function init() {
container = document.getElementById('container');
//
scene = new THREE.Scene();
console.log(scene)
//
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.xr.enabled = true;
renderer.localClippingEnabled = true;
renderer.physicallyCorrectLights = true;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMappingExposure = 0.7;
container.appendChild(renderer.domElement);
var pmremGenerator = new THREE.PMREMGenerator(renderer);
pmremGenerator.compileEquirectangularShader();
camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.01, 20000);
camera.position.set(0, 0, 10);
//
new RGBELoader()
.setDataType(THREE.UnsignedByteType)
.setPath('../')
.load("resources/views/template/minimal-theme/files/photo_studio_01_1k.hdr", function (texture2) {
envMap = pmremGenerator.fromEquirectangular(texture2).texture;
scene.environment = envMap;
texture2.dispose();
pmremGenerator.dispose();
});
//
const loader = new GLTFLoader();
loader.setPath('../');
loader.load('resources/views/template/minimal-theme/files/room5.glb', function (gltf) {
gltf.scene.traverse(function (child) {
if (child.material) {
if (child.name == "Object_6") {
child.material.map.wrapS = THREE.RepeatWrapping;
child.material.map.wrapT = THREE.RepeatWrapping;
child.material.map.repeat.x = 10;
child.material.map.repeat.y = 10;
}
}
});
scene.add(gltf.scene);
});
//
const loader2 = new GLTFLoader();
loader2.setPath('../');
loader2.load('resources/views/template/minimal-theme/files/car.glb', function (gltf) {
gltf.scene.scale.set(30, 30, 30);
gltf.scene.position.set(10, 0, 12);
var bb = new THREE.Box3()
bb.setFromObject(gltf.scene);
bb.center(controls.target);
scene.add(gltf.scene);
});
//
controls = new OrbitControls(camera, renderer.domElement);
controls.maxPolarAngle = Math.PI * 0.495;
controls.target.set(11, 5, 12);
controls.minDistance = 0.5;
controls.maxDistance = 14;
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.05;
controls.update();
//
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.setAnimationLoop(render);
}
function render(timestamp, frame) {
renderer.render(scene, camera);
controls.update();
}
</script>
</body>
</html>